Keynote presentations are custom created to align with the needs, interests, and relevancy to audiences. With the incorporation of multimedia elements, research-based evidence, stories, and humor, each presentation is packed with enough tools, resources, and inspiration to use in classrooms, schools, or learning institutions almost immediately.
With practicality in mind, workshops are custom created to fulfill the audience’s wish list of hands-on, brains on professional development experiences. With a recipe that includes active learning, collaboration, gameful design, and real-world application, each program will deliver ready-made resources and learning strategies that will migrate harmoniously into learning environments.
Topics and Strands
The Future of Teaching and Learning
This series examines education as a futures business. Educators need to become futurists so they can move beyond their existing assumptions about teaching, learning, and assessment. The presentations outline a range of practical and explicit strategies that blend the best of what we currently do in the classroom with new approaches that address the changing realities of the modern world and modern students.
These presentations can be customized for your organization to highlight global educational trends, instructional models of the future, and critical 21st-century learning skills.
Most of us have seen the excitement and extreme task commitment involved in playing a digital game. Much of the globalized world plays video games as a pastime.
If teachers could harness the excitement and engagement of playing digital games in the classrooms, then students would truly experience hands-on, brains-on learning using the very media that is an everyday, always-on part of their lives outside of schools. Educators can duplicate the extreme motivation and task commitment of the video game experience into any learning space. Drawing upon elements of game-based learning and gameful design, Gaming and Learning will inspire participants to make school a game worth playing.
This series looks at the digital generation and the different way in which they learn. In an age of profound change, we face a fundamentally different kind of student. A student whose experiences, expectations and assumptions about the world they live in have already begun to force us to fundamentally rethink teaching, learning, and assessment.
These presentations can be customized for your organization to highlight the core attributes of the digital generation, gaming strategies and motivation, new media tools for learning, and debunking educational myths.
Digital tools and resources are engaging, immersive, and appealing to learners of the digital generation. However, if educators use technology for technology’s sake in a learning environment, then this behavior is considered educational malpractice. Research on how the brain learns will underpin this hands-on experience of finding cool tools for schools and uncovering how they can be implemented in classrooms.
This series takes a looks a the digital landscape and the opportunities and challenges facing teachers and learners in this new environment. These presentations focus on using technology not only responsibly, but creatively and effectively too.
These presentations can be customized for your organization to highlight technological trends, digital storytelling in the classroom, and new media tools for teaching and learning.